Camp Vengeance

Submitted by frank on Sat, 05/18/2019 - 20:09

Fort on the River Soshenstar. Niles Breakbone is in command. Has a Craster's Keep vibe. Not friendly to neighboring Chultans. 

Undril Silvertusk lets us know that Commander Breakbone has a very low opinion of us and has just barely been convinced not to have us all thrown in jail. He definitely is not going to grant us any of his scarce resources to carry out any of these ideas. She suggests choosing a few of these that we might be able to accomplish without any workforce other than ourselves in order to prove the merit of our ideas and build goodwill. 

Captain Salhana suggests that the camp's priority at the moment is defense - her troops are so run off their feet by battling day & night that they haven't got energy to work on anything else even if Commander Breakbone would let them.  

Eku tells us that she knows of four Chultan tribes in the area - the superstitious Panitube, the cursed Mora, the friendly Dawa, and the cannibalistic Burowao. Although the Dawa are the furthest, she thinks they would be the easiest to approach on good terms. She knows there are rumored to be albino dwarves in the area, but doesn't know where. 

Party objectives:

  • Establish trade with the natives
  • Enlist allies
  • Heal the sick and wounded
  • Create a clean water source
  • Rainwater collections
  • Remove standing water pools that attract insects
  • Fix the latrines
  • Trap wild boar for livestock
  • Tend to the goats
  • Make insect repellent
  • New carpentry and repair 
  • Build perimeter defense structures
  • Improve sleeping quarters
  • Party